Mind flay vs mind spike. first priority is keeping all dots out. Mind flay vs mind spike

 
 first priority is keeping all dots outMind flay vs mind spike Mind Flay and Mind Sear from Idol of C’Thun, Echoing Void from Idol of N’Zoth, and Void Torrent now have 5% damage variance

Namely the idea that the caster knows the location of the target for the duration of the spell. Where are you getting this stuff from? Edit again: There are. Valdivion-malganis. Mind SpikeSince our dev is having trouble putting identity into either, and they don’t want to put more power into filler spells(and we don’t want to spend talent points on fillers), I suggest baking them into their current powers, the talents we do have; – Dark Ascension - Mind Spike already adds crit into the mix, and with some of our new talents, Mind Blast. New Talents. The spec also has access to the brand new tier set for Season 3: 2-set bonus: Priest Shadow 10. That means you can skip it if you'd like to, and there won't be a super noticeable difference. Getting rid of mind flay is an absolutely wild change. You continue to spam Mind Flay / Insanity until there’s less than 1 second left on the insanity buff, then let go of shift. shadow_fiend. Generates 15. There’s so much other stuff to be doing. Mind Flay and Mind Sear from Idol of C'Thun, Echoing Void from Idol of N'Zoth, and Void Torrent now have 5% damage variance. Even better once you get 4 set Dragon Soul as your Shadow Fiend will grant you 3 orbs each time it hits. Improved Flash Heal - Increases healing done by Flash Heal by 15%. Click here for information and the new URL. The unfortunate part here is that you need to have a 90 on Wisdom in order to recruit Flay properly. 0. WOTLK-WEAKAURA. It could also only let you move at 50% speed or something. Bro, the best range with the most damage and survivability in game right now is the Mage. Mind Flay now that Mind Spike has no downside to hard casting it and the tuning between the two likely leads to Mind Flay only being our filler when you take the talents that buff it. Shadow Priest Needs Another Rework Background Regardless of what you want to call it, rework or not, Shadow Priest has design issues that are causing friction with playing the spec and keeps going through waves of harmful balancing changes. Chillproof-moon-guard February 3, 2023, 5:44pm 8 1 2 Our Shadow Priest Class Guide is updated for the latest rework. Mind Spike damage increased by 15%. EDIT: Actually don't think that what I said above is the case. The two biggest differences are the addition of Mind Spike as an optional Single Target filler spell to replace Mind Flay, as well as the removal of as an AoE spender. Hi, this WeakAura tracks if it is worth casting Shadow Word: Death over Mind Flay in raid encounters, based on the current spellpower and haste%. Invest on one or the other gameplay, not both. You know its going to happenIn some quick testing, I found my best damage on single target came from a build which was juggling both Mind Flay and Mind Spike casts, which is perfect, in my opinion. Not sure what its role will be though as it looks like it would simply replace mind flay entirely. run @250 ms SHIFT: Mind sear ALT: Mind Spike for proc Ctrl: Shadow Crash @cursor. This is actually unnecessary button bloat. So the clock is ticking, and raid testing has begun. In the current state of spriest u barely use mind flay (never). There’s a case of too many and too little. 1 Like. Buttons feel worthless. I've done it countless times. The problem with Dominant Mind is that it has a short 30s duration and if you kill the trash you have to wait for it to pop out and then stop and kill it. Right now it feels thoughtless. Mind Flay has a base channel time of 4. If this damage reduces the target to 0 hit. 1. i think both could be awesome - one slower apm melting faces with void lazors and another frantically dropping spikes while maliciously giggling. Always instant / Short cooldown Mind Blast & Mind Spike. I still wish we could build into one filler and completely drop the other, but this isn’t as bad as I thought. And man is it kinda weird to play. Idol of Y’shaarj increases damage done by 5% when Mindbender is summoned on a feared target (was 15%). Generates 16 Insanity over its duration (was 12). Lasts 6 sec. Dark Evangelism can now also be triggered by Mind Spike. Higher values of mastery lowered the dps gap, highest I went to was around 2k mastery which resulted inthe node Mind Spike should be a choice node: you pick Mind Spike or Mind flay if you pick mind spike the nodes below is the same if you pick mind flay the node Surge of darkness becomes 1 point screams of the voide withg the 2 point set and mind melt should just be mindspike or mind flay. In PVP - I will almost. Mind spike and mind flay are mostly fillers with nearly the same function. It also provides the priest with a. For this reason it is suggested you take Mind Spike if you are looking for overall damage. These options are extremely close together. This was already done at the beginning of Dragonflight and every player gravitated towards the better dps option, which was mind spike at the time. Is there a decent build for epic bg/wq that doesn't have so many buttons? I can't even look at the screen trying to track all these procs and cds. Building 3 shadow orbs and. It feels so lack luster. WoWNoob Discord - Same community, different platform. Currently for mandatory spells we have 4 dots (sw:p, VT, DP, mindgames). IDGAF about balance, if Mind Spike is available and it isn’t optimal to channeling mind flay, I’d still use Mind Spike. I don’t know. World of Warcraft Forums I’ve read them and don’t feel like its a good direction for the class. Mists of Pandaria spriest was top tier to me. Cast Halo unless adds are coming within ~20 seconds. Some things I don’t so much like:So far it seems that blizzard doesn't want Mind Spike to be used in PvE. so you are supposed to use this in place of mind flay, which is your spammable/filler, but only in certain situations. Making you have 3 orbs for each Mind Spike and Mind Blast. I noticed we have another filler spell now called Mind Spike and that it buffs our next Mind Blast… But when do I use it? We also have Mind Flay which I love using, but I can’t help feeling that it’s a bit. 9. Flay is iconic and has a fairly intense visual for being filler. The global cooldown is imposed on most spells in the game, preventing you from casting multiple spells simultaneously; the base global cooldown lasts 1. You can insert any available ability here, the point being you are pressing something. Update on 6 September 2023: We've updated this article with the latest PvP and PvE class balance changes for WoW Dragonflight patch 10. Mind spike for example used to have an animation but currently it's kind of not doing anything. Maddening Touch - Vampiric Touch has the chance to generate Insanity whenever it deals damage and deals increased damage. Addons used: Weakauras: The entire center group is Weakauras and includes all the Spells, the Insanity bar and the Castbar and everything else you can think of. Spending insanity is higher prio than using your insanity flay procs i believe. Enjoy an ad-free experience, unlock premium features, & support the site!Because of this, Inner Sanctum and Mind Flay provide the most survivability and indirect dps increases, while Vampiric Embrace provides the most survivability and support. Mind FlayAssaults the target's mind with Shadow energy, causing (295. With more than 20% mastery, Mind Flay therefore deals more damage than Mind Spike. Revert mind sear back to a builder. Long explaination: I used mind_spike,if=pet. 3) Change the IDs in the bot on Mind Flay to do Smite. Mind Spike now replaces Mind Flay. Cast Mind Blast on cooldown. Nobody that’s actually good excluding a few likes the mind spike playstyle. Would be great if mind spike was acctually an enjoyable button to press but it’s caca-doodoo. Lasts 6 sec. 90 sec cooldown. Rezt-stormscale May 3, 2023, 4:08pm #3. According to the Priest discord taking flay over spike is a 1-3% DPS loss in most situations. Hotfix (2016-09-26): Mind Spike damage increased by 28%. The duration of your Shadow Word: Pain and Vampiric Touch is increased by 1 sec when enemies suffer damage from Mind Flay and 2. 87% [ 314. Back at full mana, repeat. Then feedback was taken. I personally en…Psychic Link - Mind Blast, Mind Flay, and Mind Spike deal 15% of its their damage to all other targets afflicted by your Vampiric Touch within 40 yards. Thus it has always been. The dot consumption just feels very dated as a mechanic and it works directly against our mastery. These adjustments will be applied to the live game with scheduled weekly maintenance on Tuesday, June 27 in this region. Mind Flay: Insanity has been renamed to Surge of Insanity. It can be a hindrance more than anything if you’re trying to time keys. Mind Sear is in the first section of our talents, which realistically means you taking it is not costing you anything (albeit maybe some utility if you are also running Mind Spike). Mind spike would be your casted filler spell when you have nothing better to do. Shadow is wonderful, easy damage. Current SIMC is holding 1 charge of mind blast and using the Mind Spike Insanity and then using Mind Blast to stop it from capping. Where did you get your build from? The Discord theorycrafters have all been saying VF is at least 2% stronger than DA in all content, so I’m 2 paragraphs in and your breakdown is already throwing up gigantic red flags for me. Mind Flay and Mind Spike Mind Spike currently feels like it has no place in the shadow rotation and is in direct conflict with Mind Flay. Edit: your next paragraph, DR is actually 8% weaker on ST. The changes to Mind Spike working with all Mind Flay related talents and outright replacing the spell make it fit more cleanly into our kit. 1. 87% of Spell power) Shadow damage over 3 sec and slowing their movement speed by 70%. 5 sec. Mindgames and vampiric touch are the only casted dots with SW:pain baked into touch, devouring plague is the only spender and the build is largely keep the dots up, spam mind spike and use it for lots of instant mind blasts, mind spikes and SW: death's. The two biggest differences are the addition of Mind Spike as an optional Single Target filler spell to replace Mind Flay, as well as the removal of as an AoE spender. 2022: Made some parts of the rotation around Mind Blast easier to read. Playing SP and DH in TW Arygos. This as a whole declutters the filler rotation which is good in that sense. we’ve lost so many things that made the spec flow. 2 Class Set 2pc Developer note from the offical 10. WoWNoob Discord - Same community, different platform. Demography-tichondrius. We’re working to reduce this by having Mind Spike replace Mind Flay and removing Mind Sear. It will affect ALL periodic damaging spells, including Mind Sear, Mind Flay, etc. Mind spike pushed to a branch on the tree instead of being in the core is a great choice. Developers’ note: The rotation has a lot going on and much of that is due to the frequency that Mind Flay: Insanity and Mind Spike: Insanity are available, so we’re adjusting the frequency of the effect. 2022: Moved racials out of the rotation into their own section. 3 (2016-07-19. Mind Flay is an old iconic SP spell. For fights such as the Spine of Deathwing in Dragon Soul, Vampric Embrace helps relieve your party members of the healing debuff faster. LIVE STREAM: COMMUNITY: That’s cool it’s still here. I was critical striking with Mind Blast for over 100k when most non tank Hp pools were hovering around 150k. But thats not a bad thing. I recommend dotting up your target, then using Mind Flay for maximum damage. But in The Mandalorian Season 3 Episode 3, the term got an entirely new definition. 1 Like. Lasts 6 sec. But thats not a bad thing. Blizzard, it is not the 1st of April yet! Please tell us that this is another of your out of seasons Aprils fools jokes! I still find it hard to believe what Blizzard is planning to do to SP. Mind spike replaces it if you look at mind spike in the shadow tree, it says it replaces mind flay. But ive noticed during void eruption that without instant mind spike procs you are wasting void bolts, mind blasts, and. Also, it will always go after the Priest so the tank has to immediately taunt it. Mind Flay: InsanityAssaults the target's mind with Shadow energy, causing (457. I definitely have fun with the Mind Flay style of play instead of Mind Spike but it's nice that there's two different paths you could take, since the tentacle spawns were. *Examples that come to mind are searing pain and frost shock. This as a whole declutters the filler rotation which is good in that sense. Wowpedia. Post 4. Mind Spike is a shorter cast and is easier to fit into windows where the rotation is busy and less punishing if you have to. Mind Flay also generates 18 Insanity over its duration, 3 Insanity per tick. Note that periodic damage means not only DoTs, but also channeled spells like Void Torrent and Mind Flay, as noted by their absence from Effect #1 in the Spell Details chart. Dark Evangelism can now also be triggered by Mind Spike. There's so many combinations available which never existed back then, which is exciting, and the spec. If you cancel flay half way through, you get half its damage. 24Cast Mind Spike: Insanity if available. Shadow Priest in Mythic+ 2. It feels so lack luster. A spell. Just hover over the spot, press your keybind and the spell will land where your cursor was pointed at. 09 Nov. This aura simply tells you which filler to press as a Shadow Priest. Mind flay is an objectively better filler spell for mobility / not turreting than mind spike. The best rotation depends a lot of factors like. It’s really unhealthy. Just how the class feels losing mind spike procs and damnation. 2) Write out the primary spell together with the wanted spell. That X being either DP, or a tick of flay if you can’t cast DP yet. It feels good to have insanity. Shadow Priest Talent Trees in Dragonflight Season 3 Dragonflight brought with it huge changes to talents, bringing new talent trees to life and allowing vast customization with them. shadow_fiend. I. Cast Halo unless adds are coming within ~20 seconds. If you're looking to burn real fast, Mind Spike is helpful. 22Cast Mindgames. Add back Cascade instead of halo and. It's also very useful on Deathwing. New macro still uses damnation/Mind Flay: Insanity to keep dots up but uses Mind Spike/Mind Blast to build up Insanity/ also allow for crazy AOE crits via Mind Melt/Surge of Darkness talents with Psychic Link. The Mind Blade. My group has been debating about the description of Mind Spike for a couple of sessions now. Dungeon Pool 3. And most of the time you had several abilities you could press. Generates 8 Insanity (was 6). Mind spike replaces it if you look at mind spike in the shadow tree, it says it replaces mind flay. Scaling. Mind spike 2x for instant MB with 100% Crit chance (it goes even above 100% but its w. The Mind Flay bug—for those who know what it is and thus care about this post—was a deep-woven bug in the game programming that took the devs some time to fix. Allow Class Ability Procs. The other talent this is. Point is to make it clear that Mind Spike is simply a tool for a specific type of situation that belongs outside the normal gameplay loop. Assume a Shadowform, increasing your spell damage dealt by 10%. Mind Flay damage increased by 20%. Mind Spike and fully channeled Mind Flays grant 1 stacks of Mind Trauma and fully channeled Void Torrents grant 3 stacks of Mind Trauma. Does not apply to damage from Shadowy Apparitions, Shadow Word: Pain, and Vampiric Touch. 19% of Spell Power ] Shadow damage over 3 sec and slowing their movement speed by 70%. 5 seconds, which Haste reduces. Does not apply to damage from Shadowy Apparitions, Shadow Word: Pain, and Vampiric Touch. If none of these things are true, hit mind flay. Mind spike feels very awkward to use right now, even considering the bug. That starts the dot weaving sequence. Mind Flay would be broke as heck if you could move, but it’d give some sort of perk vs Mind Spike. I still wish we could build into one filler and completely drop the other, but this isn’t as bad as I thought. Caithyra-bleeding-hollow. Mind Flay and Mind Sear from Idol of C’Thun, Echoing Void from Idol of N’Zoth, and Void Torrent now have 5 percent damage variance. Mind Spike damage increased by 9 percent and now replaces Mind Flay. Cast Mind Flay: Insanity. Mind Spike damage increased by 20%. SHAMAN In a future build, Mind Sear will tick every 0. If Mind Flay is interrupted early, it will not generate the full 18. 5% dps increase is a real basket case mentality that heroic raiders seems to enforce upon themselves just because they see world first raiders doing it. 2, the glyph was a pretty harsh trade -- it extended the reach of Mind Flay by 10 yards at the. Nobody that’s actually good excluding a few likes the mind spike playstyle. Blizzard, it is not the 1st of April yet! Please tell us that this is another of your out of seasons Aprils fools jokes! I still find it hard to believe what Blizzard is planning to do to SP. Flay is actually better than spike next tier because we need the talent points to reach stuff for. I would say somewhere between 5% to 10% of the casts. " Adding a secondary effect to Heroic Leap, like a Thunder Clap or letting you get out of roots might be a good role for a glyph. 5 or 1 to be more consistent) - This can be a little buggy sometimes, yet to find a. Mind Spike does not make any attacks, and does not trigger Hex. One of the most glaring issues that I am experiencing when using these two talents is that they both favor similar build paths/playstyles. 1 Class Set 4pc: Devouring Plague damage increased by 15%. I also hear there is heavy pvp happening in the Beta as well. Learn how to use this in our class guide. Mind Flay and Mind Sear from Idol of C’Thun, Echoing Void from Idol of N’Zoth, and Void Torrent now have 5% damage variance. It can be a hindrance more than anything if you’re trying to time keys. Balanced-boulderfist. READ MORE. Mind Flay 300 more DPS if clip right on tick second and same if tick all three. Mind Flayers start off their lives as mindless little tadpoles that swim around in the Elder Brain’s pool. Next best are Holy Fire and Smite (spell damage depending), finally Mind Flay for both dps and DPM (This changes with talents and rotation. (Get gravestone scepter ASAP, 24'ish is good for a BFD run as priest. they don't run mind spike and they enjoy playing w/o it. Either right side tree with Mind Spike as your filler and you ignore Mind Flay, or you go left side of the tree and don't talent Mind Spike. Higher values of mastery lowered the dps gap, highest I went to was around 2k mastery which resulted inSo in theory if you get kicked on it you also can't cast any frost spells (which you probably none of). 1. "Deals Shadowfrost damage and puts a debuff on the target that improves subsequent Mind Spike damage. Maddening Touch - Vampiric Touch has the chance to generate Insanity whenever it deals damage and deals increased damage. Mind Flay and Mind Sear from Idol of C'Thun, Echoing Void from Idol of N'Zoth, and Void Torrent now have 5% damage variance. 17Cast Mind Blast if capped on charges. they could make a choice - mind flay vs spike, could allow forking tree with 2 different playstyles one fast with spikes, another slower with flay. You can only gain 3 stacks of Mind Trauma from a single enemy. Ilyon-silvermoon October 31, 2022, 9:14pm #1. For the time being, this seems to spell the demise of Mind Spike for burst damage. Rayneon-illidan May 3, 2023, 4:19pm #4. Shadow Priest Needs Another Rework Background Regardless of what you want to call it, rework or not, Shadow Priest has design issues that are causing friction with playing the spec and keeps going through waves of harmful balancing changes. There are situations where MS and MF. Was dreading the idea of mind spike deleting any reason to use flay. Then, after DP is cast, you hold down the shift key (while still holding ctrl). 848% of Spell power) Shadow damage over 3 sec and slowing their movement speed by 70%. Shadow has been FOTM since the MDI. next is spamming mind blast and DPs. For the time being, this seems to spell the demise of Mind Spike for burst damage. As you may be able to tell, the duration of Mind Flay is triple that of the global cooldown. well you were wrong. For each additional spell slot level, Scorching Ray fires an additional beam for an additional 2d6 damage and another chance to trigger Hex. Even better once you get 4 set Dragon Soul as your Shadow Fiend will grant you 3 orbs each time it hits. Also use mind flay to fake kicks, you can often get some value off of that, where faking kicks with mind blast gets you no value. World of Warcraft ForumsThis means that if you get interrupted casting a pure shadow spell (Mind Flay, Vampiric Touch etc), you are still able to cast Mind Spike. Vasharaah-moon-guard. A blue post stated they don't want Spriests using Mind Spike as a part of their normal DPS rotation, so if that starts to happen it'll probably get nerfed. Old: Mind Flay and Mind Spike has a 100% chance and Mind Sear has a 25% chance to apply Shadow Word: Pain to the target. Mind Flay is somewhere between a 1%-3% dps loss over Mind Spike, according to people who do that type of math. Generic build, can be used for any key/affix. It feels so lack luster. There's no luck involved in proccing it It doesn't have anything to do. first priority is keeping all dots out. Mind Spike damage increased by 9% and now replaces Mind Flay. It also provides the priest with a. Cast Mind Flay: Insanity. Wanting to keep the player involved and mindful of what is happening can lead to bloat and proc proc proc based reaction/priority based buttons vs spamming the same thing all over again. Mind Spike: Insanity damage reduced by 11%. 5th Edition. +7 to hit, reach 5 ft. Mind Spike damage increased by 15%. Generate Insanity with Mind Blast, Void Bolt, Mind Spike, Mind Flay; Spend Insanity with Devouring Plague for Single-Target or Mind Sear for more than 3 targets. Mind Spike damage increased by 15%. Options with this build: Mind Flay version: Drop Mind Spike and Mind Melt . The main thing about Mind Spike is that it's a dual school spell. 0 shadow was fun, there were too many players crying for a full redesign though when it was undertuned when all they needed to address was mind flay vs mind spike and shadow crash. For Teir 1 you can pick whatever is suited with your play style. This prefers targets without. Same story on AoE. Originally I only played holy but have gotten into shadow and I feel that I’ve been doing ok in m+ but I can’t get a good feel for my single target rotation. There a lot of additional changes to both Priest and Shadow, with things like talent changes in the class tree, Power Word: Life rework, improved Mass Dispel removed etc. Two tick 11430 and take 1. I just recently came back to the game after barely touching bfa and even less so shadowlands but shadow priest has been my main class since 2015 and was excited to level until I saw the changes. Spike is just a random cast with basically 0 aesthetics. 19Cast Mind Spike: Insanity. They spent how long “redesigning” the class just to remove cd’s so you can mash more buttons. It also increases the damage of Mind Flay and Mind Spike by 10%. Can use Dark Ascension if you prefer the 1 minute window. They went from being a rare occurrence to being in almost 70% of the groups for high keys. Cast Mind Flay and Mind Spike as filler spells; Shadow Priest PvP Burst Rotation Shadow's burst rotation is almost entirely instant except for Mindgames. It could also only let you move at 50% speed or something. Every 2 casts of Devouring Plague transforms your next Mind Flay or Mind Spike into a more powerful spell. I’ve been gearing up an alt shadow priest for raids and RBGs, and have a pretty decent idea for how the basics work. TLDR use it for every spec. I feel like there’s no room in the rotation to fit a full Mind Flay before using another Devouring Plague, especially with the increased duration. Lasts 20 sec. Bolt, Mind Blast, X, Bolt, Mind Blast, X, etc etc etc. It is not clear when to cast Mind Spike vs. Dark Evangelism - Mind Flay, Mind Spike, and Void Torrent increase the damage of your non direct damage spells. If you spec mind flay: insanity and damnation for example, you could cast. 23Cast Vampiric Touch to consume Unfurling Darkness. And ofc the old mind flay talent was soo good back when we had shadow orbs. With enough Spell Damage, a Rank 1 Mind Flay can actually out perform the best Wand in the game, even with Wand Specialization, and with enough MP5, is essentially a free Cast. In the Priest Talents category. [Mind Blast] - (Macro)--Starting normal rotation. I'm really wondering what good mind spike is for, to be honest, other then the few times we get school-locked in pvp. Mind Spike: Insanity damage reduced by 11 percent and. god shadow feels awful to play after the patch. All of these nerfs on top of being one of the only casters that has to cast(and basically 1 school, while sure you have mind spike its being made worse with the surge of insanity nerfs) this makes me feel like. Mind Flay has a base channel time of 4. Balanced-boulderfist. Major Spike Scallion is the final Merc which you can recruit in Jagged Alliance 3. Dark Evangelism can now also be triggered by Mind Spike. Mind Spike and Mind Flay coexisting is something we’re going to try but are wary of. Mind Spike: Insanity damage increased by 20%. psychic scream, range increase etc. Addons used: Weakauras: The entire center group is Weakauras and includes all the Spells, the Insanity bar and the Castbar and everything else you can think of. Mind Spike: InsanityBlasts the target for (276. Cast Mind Blast; Cast Void Torrent if you have all DoTs on your target (make sure to use all Mind Blast and Shadow Word: Death charges before Void Torrent to. Mind Spike: Insanity damage reduced by 11 percent and. It will affect ALL periodic damaging spells, including Mind Sear, Mind Flay, etc. Dark Ascension, Voidform with something emulating the extension mechanic, Mind Spike, Surge of Darkness, Shadowy Insight, Mind Flay: Insanity, even a version of Shadow's Cataclysm mastery Shadow Orbs appears in this new version of the spec. Mind Sear should be further down the left part of the tree for a dot-oriented playstyle. Then learn to operate both abilities using different keys rather than macroing them together. I personally en…Im getting a little concerned with the number of active abilities shadow priests are getting in dragonflight. at leas in channelign you can castle part way and not really lose too much. In the world of patch 3. Mind Spike: Insanity damage reduced by 11% and generates 6 Insanity (was 8). 3/day: mind spike, shadow blade. Hey everyone! 🙂 I have just picked up Shadow Priest and I’m absolutely loving it. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. In dungeons, you don’t take mind spike at all so don’t need to worry. Priest Dragonflight Shadow. Mind Spike replacing Mind Flay. god shadow feels awful to play after the patch. Aside the low damage mind spike has another problem. Mind Spike should also replace Mind Flay per your suggestion for sure. Mind Flay, including. How can you say mind flay is a parodical damage. Assuming Mind Spike’s cast time will be affected by haste it generates the same amount of Insanity per second as. Like MB, mind flay insanity, devouring plague, swd, voidtorrent. Hello Priestfwen. In combination with Mind Flay. 2022: Added extra note about Mind Spike vs. Row 7 Talents. For the time being, this seems to spell the demise of Mind Spike for burst damage. XBL: Edge4o7. Related. Mind Spike now replaces Mind Flay. Only 10% haste can be stolen per target, up to 20% haste total. It sucks that mindblast proc resets the spike counter though. Icy Veins - News and detailed class guides. 0. All processes are up, no cooldowns which to care of--Mind Flay damage increased by 15% (this includes Mind Flay: Insanity, but not the proc from Idol of C’Thun). Balanced-boulderfist. Instantly restores 5% of your total mana and increases the damage done by your Mind Flay, Mind Spike, Mind Blast and Shadow Word: Death by 4% for each stack. Cast Mind Flay as your main filler. So yeah mind spike is bad, as in it's literally the worst thing conceived by a human. Having Mind Spike pseudo-replace our filler by just being mathematically better is not fun. Currently for mandatory spells we have 4 dots (sw:p, VT, DP, mindgames). The math was kindly provided by Linelo. Lasts 10 sec. Canceling Mind Flay: Insanity means the proc is wasted, but Mind Spike: Insanity is not consumed until the cast is finished. But you better get used to using Mind Spike properly. Here is a sumary of what made the. Pretty sure they'll still use Mind Flay at least to refresh their SWP dot. Cast Shadow Word: Death while Mindbender is active and the target has equal to or less than 20% health. It’s fairly common for me to go Void bolt -> mind blast -> mind flay or something similar, which is usually just enough to. Developers’ note: The rotation has a lot going on and much of that is due to the frequency that Mind Flay: Insanity and Mind Spike: Insanity are available, so we’re adjusting the frequency of the effect. AOE is actually not that bad if you prioritize MB for the cleave. Mind Flay and Mind Sear from Idol of C'Thun, Echoing Void from Idol of N'Zoth, and Void Torrent now have 5% damage variance. Think about it, mind flay was shadows character for literal expansions, and now that talent is completely obselete numbers wise. So has anyone figured out when it's a good time to use Mind Spike? Since now it clears dots, I won't be using it in PVP or PVE, since I want to keep pressure on my enemy in PVP, and in PVE it hurts to break the flow of Mind Flay. You should fully channel this. 5 seconds, which Haste reduces. Surge of insanity does. It's also very useful on Deathwing. Or maybe it’s the first talent in the tree and you can choose one or the other. 1. Mind Flay: Insanity Assaults the target's mind with Shadow energy, causing [ 285. My friend is the same. Single Target Build for Shadow Priest. Mind Flay damage increased by 10%. Useful for quick fights when you want quick burst. I hear that isn't optimal and adding one more button to put a clunky mind spike in is going to be my breaking point.